Ogust
A structured 2NT inquiry revealing both hand quality and suit quality after a weak two opening.
What Is Ogust?
Origin and Purpose
Ogust is a 2NT inquiry convention named after Harold A. Ogust, an American bridge expert and theorist who developed it in the mid-20th century. The convention addresses a practical problem: when partner opens with a weak two bid (2♥ or 2♠), you as responder often have a strong hand and need more information before choosing the final contract. The range of a weak two — typically 6–10 HCP with a 6-card suit — is wide enough that responder cannot always act safely without knowing whether opener is at the top or bottom of that range, and whether the 6-card suit is solid enough to provide tricks.
The Inquiry: What 2NT Asks
When responder bids 2NT after partner's weak two, it is an artificial game-force inquiry (or at minimum a one-round force). It says: "Partner, describe your hand further." Opener's responses are structured around two dimensions: hand quality (is your HCP count at the top or bottom of your weak-two range?) and suit quality (do you have two of the top three honors in your suit?). The five Ogust responses are: 3♣ = bad hand, bad suit; 3♦ = bad hand, good suit; 3♥ = good hand, bad suit; 3♠ = good hand, good suit; and 3NT = a solid 7-card suit (AKQxxxx or better). The step-by-step logic is: the first two responses (3♣, 3♦) show a minimum-range hand; the next two (3♥, 3♠) show a maximum-range hand; and within each tier, the lower bid shows the weaker suit.
Defining "Good" and "Bad"
The definitions must be agreed with partner before play. Good hand typically means 8–9 HCP — the maximum end of the weak-two range. Some partnerships define it as "would have opened in third seat" or "near-opening values." Good suit means two of the top three honors in the long suit: AK, AQ, or KQ combinations count; a suit headed by only the ace, only the king, or only the queen (with fillers) is a "bad" suit. Critically, QJT is not a good suit — the top three honors are A, K, and Q, and J/T are not counted. This distinction matters because responder can calculate trick potential from suit quality even if the HCP are minimal.
After Receiving the Response
Once opener responds to 2NT, the auction is not over. Responder is now the captain and can: pass (extremely rare, since 2NT was already a force); sign off in opener's suit at the three-level (declining game); bid game in opener's suit; bid 3NT; or probe for slam if the response was 3♠ or 3NT. The Ogust response gives responder a precise picture — it is not just "max or min" but "max/min combined with suit quality" — which allows much more accurate game and slam decisions than a simple feature ask (like the "2NT feature" convention).
Core Rules
After 2♥ – 2NT or 2♠ – 2NT (Ogust Inquiry)
The 2NT bid by responder forces opener to describe both hand strength and suit quality simultaneously using this five-step response schedule:
| Response | Hand Quality | Suit Quality | Typical HCP | Suit Description |
|---|---|---|---|---|
| 3♣ | Bad | Bad | 5–7 HCP | 0–1 top honor (A or K or Q, not two of them) |
| 3♦ | Bad | Good | 5–7 HCP | 2 of top 3 honors: AK, AQ, or KQ |
| 3♥ | Good | Bad | 8–9 HCP | 0–1 top honor in the long suit |
| 3♠ | Good | Good | 8–9 HCP | 2 of top 3 honors: AK, AQ, or KQ |
| 3NT | Special | Solid | Varies | AKQxxxx (or equivalent solid 7-card suit) |
After the Ogust Response — What Can Responder Do?
| Responder's Follow-Up | Meaning |
|---|---|
| 3 of opener's major | Sign-off — declining game, often with a fit but limited values |
| 4 of opener's major | Sign-off in game — enough to play game opposite opener's description |
| 3NT | To play — usually when opener has a running suit (after 3NT response) |
| 4NT | RKCB — slam try opposite a good/good (3♠) or solid (3NT) response |
| New suit | Usually a slam try, forcing, exploring fit |
Decision Tree
Use these two trees: the first to find opener's Ogust response, the second to guide responder after receiving it.
Tree 1: Opener's Response to 2NT (Ogust)
After 2♥ – 2NT or 2♠ – 2NT:
Tree 2: Responder's Decision After 3♣ (Bad Hand, Bad Suit)
After 2♥ – 2NT – 3♣ — what does responder do now?
Quiz
Ten questions in three levels. Click an option to reveal the answer and explanation.
Level 1 (Q1–Q4): Foundations · Level 2 (Q5–Q7): Intermediate · Level 3 (Q8–Q10): Advanced
7 HCP — bad hand, KQ in spades
9 HCP — good hand, only A in hearts
18 HCP — strong hand, considering slam
15 HCP — strong hand, singleton heart
Level 2 — Intermediate
4 HCP — minimum weak two, J is the only heart honour
7 HCP — solid-looking suit but only one top honour
17 HCP — strong hand with three-card spade support
Level 3 — Advanced
8 HCP — three top honours in a 7-card suit
16 HCP — strong hand, three-card heart fit
18 HCP — four outside controls
Hand Examples
Example 1: Using Ogust to Stop Below Game
The auction: 2♠ – (P) – 2NT – (P) – 3♣ – (P) – 3♠ – All Pass
Auction explained: South has 19 HCP and considers slam. After 2NT (Ogust), North bids 3♣ — bad hand (6 HCP), bad suit (only K in spades). South now knows the full picture: at most 25 HCP combined, and the spade suit will likely lose tricks (♠KJxxxx opposite ♠AQ2 = losers if missing AQ). South correctly signs off in 3♠. 4♠ would be a dubious contract; slam is out of the question.
Example 2: Identifying a Slam with Ogust
The auction: 2♥ – (P) – 2NT – (P) – 3♠ – (P) – 4NT – (P) – 5♥ – (P) – 6♥ – All Pass
Auction explained: South has 20 HCP. After 2NT, North bids 3♠ — good hand (9 HCP), good suit (AK = 2 top honors). Now South can count: 29 HCP combined, a known 9-card heart fit (North has AKJ975, South has Qxx), and all outside suits controlled. South uses 4NT (RKCB). North shows 2 keycards with 5♥ (using 0314 responses). South knows all keycards are present and bids 6♥. The slam makes easily — drawing trumps and running the established suits. Without Ogust, South might have settled for 4♥.
Common Partnership Misunderstandings
1. Forgetting the Suit-Quality Threshold
A player holds ♥QJ10976 and tells partner "good suit" because it looks nice. But Q-J-10 is only one top honor — the Queen. The Jack and Ten do not count as top-three honors. The correct response with this suit at any HCP count is "bad suit."
Fix: Repeat aloud before every session: "Good suit = two of A, K, Q. Period. Jack and Ten are irrelevant for Ogust." QJT is not good. AJT is not good (only one top honor — the Ace). KQx is good. AQx is good. AKx is good. That's the complete list of good-suit holding patterns at the top of the suit.
2. Applying Ogust Only to Major-Suit Weak Twos Without Discussing Extensions
Standard Ogust applies to 2♥ and 2♠ openings. Some pairs who play a Multi 2♦ (which can be a weak two in either major) or Precision 2♦ (diamonds) want to use Ogust after those openings as well. Without explicit discussion, one partner assumes Ogust is on and the other assumes 2NT over 2♦ is natural or has a different meaning.
Fix: Confirm before the game: "We play Ogust over 2♥ and 2♠ only. Over 2♦ (if we play Multi), we use [whatever you've agreed]." Mark it on your convention card.
3. Using Ogust Over a 2♣ Strong Opening
A player forgets context and bids 2NT after partner's 2♣ opening thinking they are asking Ogust. But 2♣ is a strong, artificial opening — a completely different beast. Over 2♣, a 2NT response has its own specific meaning (often a balanced 8+ HCP hand or a specific relay). Ogust has absolutely no application after a strong 2♣.
Fix: Commit to memory: Ogust applies only to weak two bids — specifically 2♥ and 2♠ by agreement. Over 2♣ (strong and artificial), your partnership's 2♣ structure takes over entirely.
Practice Sequences
Study these 6 complete sequences after a weak 2♥ or 2♠ opening. Each covers a different Ogust response and follow-up.
| West | North | East | South |
|---|---|---|---|
| 2♥ | P | 2NT* | |
| P | 3♣** | P | 3♥ |
| P | P | ||
| *Ogust inquiry. **Bad hand, bad suit. South signs off in 3♥ knowing game is unlikely. | |||
| West | North | East | South |
|---|---|---|---|
| 2♠ | P | 2NT* | |
| P | 3♦** | P | 4♠ |
| P | P | ||
| *Ogust. **Bad hand, good suit. South has enough outside values to bid game despite minimum HCP — good suit means fewer losers. | |||
| West | North | East | South |
|---|---|---|---|
| 2♥ | P | 2NT* | |
| P | 3♥** | P | 4♥ |
| P | P | ||
| *Ogust. **Good hand, bad suit. South bids 4♥ based on combined HCP, accepting the risk of suit quality. Game is reasonable. | |||
| West | North | East | South |
|---|---|---|---|
| 2♠ | P | 2NT* | |
| P | 3♠** | P | 4NT |
| P | 5♣ | P | 6♠ |
| P | P | ||
| *Ogust. **Good hand, good suit. South launches RKCB (4NT). North's 5♣ shows 0 or 3 keycards; South with 3 outside aces bids 6♠. | |||
| West | North | East | South |
|---|---|---|---|
| 2♥ | P | 2NT* | |
| P | 3NT** | P | P |
| *Ogust. **AKQxxxx solid suit. South has outside entries and passes — the solid suit plus entries produces 9 tricks in notrump. | |||
| West | North | East | South |
|---|---|---|---|
| 2♥ | P | 2NT* | |
| P | 3♦** | P | 3NT |
| P | P | ||
| *Ogust. **Bad hand, good suit (e.g., KQxxxxx). South has stoppers in all side suits and enough outside tricks — bids 3NT using the running heart suit. | |||
Expert Mistakes
Even experienced players make these errors. Recognizing the pitfalls leads to better partnership results.
Mistake 1: Treating 3♦ (Bad Hand, Good Suit) as Game-Invitational
A player receives the 3♦ response and thinks "good suit — let's go to game." But 3♦ explicitly says bad hand (5–7 HCP). A "bad hand with a good suit" is not a game-invitational message. The good-suit component just means fewer trump losers — it does not compensate for a minimum HCP count if responder's hand is not strong enough to produce game alone.
Mistake 2: Not Defining "Good Suit" With Partner Before the Session
Two partners sit down and assume they agree on Ogust. Mid-session, opener holds ♥AJ9765 (one top honor) and bids 3♠ (good hand, good suit) thinking the Ace qualifies. But their partner expects two top honors. The result: a slam auction based on false information — and a bad score.
Mistake 3: Using the Ogust Response Steps Backwards
Under pressure or nerves, a player reverses the response pairs: they bid 3♥ for bad/bad and 3♣ for good/bad. Now 3♠ and 3♦ are also reversed. The entire information structure is scrambled. This error is surprisingly common among players who learned Ogust informally and never drilled the correct order.
Convention Card
Here is how to document Ogust on your ACBL convention card, in the "Weak Two Bids" section.